The Merits available are below. For complete descriptions, see the
World of Darkness Rulebook p. 108-117
- Allies to
- Ambidextrous
- Barfly
- Brawling Dodge
- Common Sense
- Contacts to
- Danger Sense
- Direction Sense
- Disarm
- Eidetic Memory
- Encyclopedic Knowledge
- Fame -
- Fast Reflexes or
- Fighting Finesse
- Fighting Style: Boxing to
- Fighting Style: Kung Fu to
- Fighting Style: Two Weapons to
- Fleet of Foot to
- Fresh Start (I'm fairly sure this one is literally worthless.)
- Giant
- Gunslinger
- Holistic Awareness
- Inspiring
- Iron Stamina to
- Iron Stomach
- Language to (but see SettingChanges#Languages)
- Mentor to
- Natural Immunity
- Quick Draw
- Quick Healer
- Resources to
- Retainer to
- Status to
- Striking Looks or
- Strong Back
- Strong Lungs
- Stunt Driver
- Toxin Resistance
- Weaponry Dodge
In addition, Psychic Paths and Theurgic Rituals are purchased with Merits (see GameRules#Powers).