[Home]SettingChanges

TheOuterDark | RecentChanges | Preferences

There's several things about the setting that are kinda wonky. This page will document any offical changes I make.

Currency

The currency system as given in the book is both bland and insane. Instead, it goes like this. The old republic's base currency, before the Fall, was the phoenix. It was divided into somewhere between 100 and 250 feathers, the smallest unit in circulation. When the Empire was instated, new phoenixes started being issued with the crowned head of the emperor on one side and the firebird being reborn from the ashes on the other. For this reason, they are sometimes called crowns as well. Only the emperor is allowed to mint phoenixes.

The houses are allowed to mint scepters, which are one-twentieth of a phoenix. Each house mints theirs with their house seal on one side and the scepter of an elector on the other side. Scepters, in turn, are worth twelve feathers. Most of the feathers from the Second Republic are still in circulation, being the primary currency used during the dark ages. The guilds are allowed to issue their own feathers, but seldom have reason to do so.

Not to be outdone, the church in turn issues coins with the iconic symbol of the issuing order on one side and a detailed jumpgate on the other. These so-called gates are worth twenty-one scepters, to remind the emperor who's supposed to be in charge.

To further complicate matters, scepters are too small for large transactions, so houses issue their own-large value coins denominated in multiple scepters—all save the major ones except house Li Halan, that is, who carries over a dark age system of decimal numbers of feathers. As a sign of fealty, they also issue the twelve-feather Li Halan Scepters (despite the existence of a ten-feather Li Halan coin of identical size, but with a hole in the middle).

However, in most locales, barter is actually the common medium of exchange. Small, valuable commodities, particularly medical supplies, are highly useful for trade.

Languages

According to the book, everyone, on all forty or fifty known worlds, which have only in the past half-century been unified under a common empire, speaks Urthish. This is dumb. In general, I think the worlds under each house will have a common language, due to common settlement history (though this will vary in cases of conquest and such). While still not that realistic, it's a reasonable balance of flavorful and gameable.

Space Travel

Jumpgates are 70 to 100 AUs from most planets. All ships can travel at up to 8% the speed of light flip around in one three-second combat round. Despite this, based on the figures given, small ships don't carry enough food to make it out to the jumpgate and down to the next planet.

Jumpgates will be moved substantially closer—specifically, far enough away to give us time to do interesting things shipboard, and close enough to let us gloss over boring things happening shipboard. The laws of physics will be given a passing nod.

Technology

Everything seems to be powered by "Fusion Cells", which need to be refilled weekly with more fusion, apparently. This is explicitly distinct from electrical batteries. I had no idea fusion was a tangible thing, as opposed to a process, and that it could be stored.

"Think Machines" each use different programming languages. Apparently, each programming language makes the machine unable to communicate with machines that use other languages, and unable to access stored data from other machines. Furthermore, AI needs special neural network circuits made out of, I am not making this up, Pygmallium.

Ultraviolet cybereyes let you see at night. There is no mention of any sort of active imaging technology at work. Good thing I tend not to stand around outdoors at night, or I might get sunburned.

This is what happens when you let Liberal Arts majors write the section on technology.

In one fell swoop, I declare that computers are computers and things run on electricity. Some devices have portable fusion generators that generate the electricity or electromotive power needed, but they are rare, and generally not all that small, due to the realities of physics. Cyberware is actually a pretty stupid concept in general, and will be somewhere between marginalized and nonexistent.


TheOuterDark | RecentChanges | Preferences
This page is read-only | View other revisions
Last edited 6 October 2005 9:01 pm by Andres (diff)
Search: