So, after a decade of service, Sola found herself on the streets, with nothing to show for her service but scars from blaster burns, chronic illness arising from metabolic damage, and an addiction to combat drugs. She tried to build herself a new life, anyway, finding a husband and having a child. This, too, fell apart when her child was born, and found to be severely deformed due to the teratogens still floating around her system. Since her son was a freak because of the far-future equivalent of thalidomide, rather than a mutant, the Church ruled that the baby didn't have to be burned at the stake as a mutant horror. But her husband left her, anyway.
Currently, she works as a duenna for the young girls of the local noble house. Her job is to a) be a bodyguard, and b) be old, horrible and ugly, so that the girls look prettier. It pays (some of) the bills.
She is on good terms with her three younger cousins, Nadia, Agios, and Gris.
| Name: | Sola Al Khwarizmi |
| Player: | Neel |
| Concept: | Burned-out vet |
| Age: | 34 |
| Mental | Physical | Social | |||||||
| Power | Intelligence | 2 | Strength | 2 | Presence | 2 | |||
| Finesse | Wits | 2 | Dexterity | 3 | Manipulation | 2 | |||
| Resistance | Resolve | 3 | Stamina | 3 | Composure | 2 | |||
| Mental | Physical | Social | ||||||||
| (-3 unskilled) | (-1 unskilled) | (-1 unskilled) | ||||||||
| Academics | - | Athletics | 2 | Animal Ken | - | |||||
| Computer | 1 | Brawl | dirty fighting | 2 | Empathy | 1 | ||||
| Crafts | 1 | Drive | 1 | Expression | - | |||||
| Investigation | 1 | Firearms | murder | 2 | Intimidation | 2 | ||||
| Medicine | first aid | 1 | Larceny | 1 | Persuasion | - | ||||
| Occult | - | Stealth | 1 | Socialize | - | |||||
| Politics | - | Survival | 1 | Streetwise | 2 | |||||
| Science | - | Weaponry | 1 | Subterfuge | 2 | |||||
| Permanent: | Resolve+Composure = 5 |
| Temporary: | 5 |
| Hardened | Failed | |
| Violence | 2 | 0 |
| Unnatural | 0 | 1 |
| Helplessness | 0 | 2 |
| Isolation | 1 | 1 |
| Self | 0 | 0 |
| Name | Rating | Description |
| Toxin Resistance | •• | +2 Stamina vs. Drugs, Poisons, & Toxins |
| Iron Stamina | ••• | Ignore up to three dots of fatigue or injuries |
| Contacts (Mercenaries) | • | |
| Contacts (House Servants) | • |
| Language | Fluency |
| Arabic | *** |
| English | * |
| Mercant | ** |
| Name | Description |
| ? | ? |
| Initiative: | Dexterity+Composure = 5 |
| Speed: | Strength+Dexterity+5 = 10 |
| Defense: | Lowest of Dexterity and Wits = 2 |
| Weapon | Damage | Size | Special |
| ? | ? | ? | ? |
| Armor | Rating | Defense | Speed |
| ? | ?/? | -? | ? |
| Size: | 5 | ||
| Health: | Stamina+Size | ||
| Injuries: | 0B | 0L | 0A |
| Thingy | Die Modifier | Special |
| ? | ? | ? |
| Gained: | 0 |
| Spent: | 0 |